Penggunaan Model Kooperatif Learning Tipe Teams Games Tournament dalam Meningkatkan Hasil Belajar Pendidikan Agama Islam Siswa Sekolah Menengah Pertama Negeri 21 Tanjung Jabung Timur
Keywords:
Team Games Tournament learning model, Islamic Religious Education, Learning OutcomesAbstract
This research is motivated by the low student learning activity and learning outcomes in Islamic Religious Education lessons with the attitude of students who do not participate in the learning process, and students also sometimes feel bored this is due to the monotonous and tends to be boring learning atmosphere. For this reason, this research needs to be carried out using Classroom Action Research, this study aims to improve the ability of active students in learning so that it can improve student learning outcomes using the teams games tournament (TGT) learning model on the material Being a trustworthy money person and avoiding usury in buying and selling and debts. This research is a class action research of Kemmis & Mc.Taggart model. The subjects in this study were students of class VIII D. This study used a qualitative and quantitative approach to obtain data and analysis through observation, formative tests, interviews and documentation. The implementation of the research was carried out through 2 cycles designed systematically and several stages, namely planning, implementation, observation, and reflection. From the results of class action research (PTK) cycle I to cycle II, it can be seen that there is an increase in teacher and student activities, and learning outcomes of students' Islamic religious education by applying the team games tournament (TGT) learning model, namely based on the results of data analysis of teacher activities in cycle I resulting in 70.8% and in cycle II 88%, teacher activities have increased with a very good category, and student activities in cycle I 60.2% in cycle II, 83.3%, student activities are categorized as very good. The average score of students in the pre-cycle was 69.5 with a percentage of completeness of 37%, the average value of cycle I was 74 with a percentage of completeness of 44.5% and the completion value of cycle II was 80 with a percentage of completeness of 85% very good category. So the researchers found that the learning model of kooperative learning type teams games tournament (TGT) can increase the activeness of the learning outcomes of students in class VIII D State Junior High School 21 Tanjung Jabung Timur
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